Progression

Live in Early Access

Progression & Stats

Earn levels, then spend every point yourself.

You start at level 1 with five points in every stat, 100 HP, and 50 SP. From there, the game never auto-raises your numbers — every level hands you points and lets you decide where they go. Two characters of the same class can feel completely different.

Two ways to earn XP

Kill monsters

Every kill awards XP. But there's an anti-grind catch: take down something far below your level and you earn a fraction of the reward. The game keeps nudging you toward fights that are actually worth your time.

Complete quests

Quest turn-ins pay XP on top of gold and item rewards, and the chains pull you through the world in the right order — one errand leading to the next, each a little bigger than the last.

Five stats you control

Everything else — HP, SP, attack, defense, dodge, crit — is derived from these five base stats plus your class and level. Spend your stat points to lean into a build: a glass-cannon Ranger, a wall of a Warrior, a Spirit-stacked Alchemist whose heals hit harder.

StrengthPhysical attack power — how hard your hits land.
ConstitutionMaximum HP and durability — how much you can take.
AgilityMovement, dodge chance, and attack speed.
AccuracyHit rate and critical strikes.
SpiritSpell points (SP) and magic potency — heals and spells scale with it.

What each level gives you

Stat points

One point on a normal level, a bigger payout of five on every tenth level, and extra points on even levels once you're deep into the curve (past level 65).

Skill points

A separate pool that starts once you've chosen a class at level 9. You spend these to learn and rank up the skills on your class tree — not on raw stats.

Your build

Stat points and skill points are independent decisions. Two Warriors can split their points completely differently and play nothing alike.

See it for yourself

Early Access is live and free. Jump in, try the systems on this page, and tell us what works on Discord.

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