Progression
Live in Early AccessProgression & Stats
Earn levels, then spend every point yourself.
You start at level 1 with five points in every stat, 100 HP, and 50 SP. From there, the game never auto-raises your numbers — every level hands you points and lets you decide where they go. Two characters of the same class can feel completely different.
Two ways to earn XP
Kill monsters
Every kill awards XP. But there's an anti-grind catch: take down something far below your level and you earn a fraction of the reward. The game keeps nudging you toward fights that are actually worth your time.
Complete quests
Quest turn-ins pay XP on top of gold and item rewards, and the chains pull you through the world in the right order — one errand leading to the next, each a little bigger than the last.
Five stats you control
Everything else — HP, SP, attack, defense, dodge, crit — is derived from these five base stats plus your class and level. Spend your stat points to lean into a build: a glass-cannon Ranger, a wall of a Warrior, a Spirit-stacked Alchemist whose heals hit harder.
What each level gives you
Stat points
One point on a normal level, a bigger payout of five on every tenth level, and extra points on even levels once you're deep into the curve (past level 65).
Skill points
A separate pool that starts once you've chosen a class at level 9. You spend these to learn and rank up the skills on your class tree — not on raw stats.
Your build
Stat points and skill points are independent decisions. Two Warriors can split their points completely differently and play nothing alike.
See it for yourself
Early Access is live and free. Jump in, try the systems on this page, and tell us what works on Discord.
More systems
All systems →Classes & Skills
Four classes, four real roles, and skill trees you build by hand.
Quests & NPCs
Marked questgivers, a guide that paths you there, and a class trial at level 9.
The Forge
Socket and upgrade your gear — if you're willing to gamble the gold.
Loot & Gear
Chase the god-roll, claim the drop, fill fourteen slots.
Combat & Enemies
Action combat that fires the instant you click — against 30+ creatures.
Dungeons
Timed, server-wide wave events you race the clock to clear.
Party & Social
Party of five, shared XP, safe trades, live chat.