Classes
Classes & Skills
Choose your calling. Learn its secrets. Make the role your own.
Every new arrival begins with salt on their clothes and no title to their name. Choose one of four paths: hold the line, strike from the horizon, bend the sea to your will, or become the reason your crew returns alive.
Nautical Bandit
Tank · Frontline controlMale characters onlyDefenders of the shores and seas.
Hardened frontline fighters, these men are built to protect their guild's loot, land, and honor at any cost. Fierce with blade and shield, they're often the first to battle and the last to retreat. Though their loyalty usually belongs to their own guild, many survive through secret pacts and uneasy alliances that can shift the balance of power on the island.
Hold the front, pull aggro off your party, and grind enemies down up close.
A melee frontliner built on sword discipline, taunts, and hardened defense — with a burst of battle frenzy when you need to finish a fight. Nautical Bandits can dual-wield a pair of swords or run a sword and shield.
Weapons: Sword (solo, dual-wielded, or paired with a shield) · Great Sword (two-handed)
Skill Tree8 skills
Select a skill to inspect it

Focus
PassiveSharpens your hit rate so more swings land.
Starting skill — no prerequisite · Leads to Sword Mastery, Iron Surge
How it branches: Focus opens both Sword Mastery and Iron Surge. Sword Mastery branches into Iron Bane → Battle Cry and Illusion Slash → Rage Rush. Dread Call stands on its own.
Ocean Scout
Ranged DPS · SkirmisherThe pirates' eyes and ears.
Quick, precise, and difficult to pin down, Ocean Scouts are used to striking from a distance before vanishing. Known for their sharp instincts, map-reading skills, and deadly aim, they act as the island's snipers, trackers, and pathfinders. Though they often work alongside Nautical Bandits, the partnership is rarely a cordial one — Scouts prefer to plan from afar while Bandits trust force and the sword.
Kite from range, stack poison and frost, and rain volleys on packs.
A mobile sharpshooter wielding bows and firearms, elemental and toxic arrows, and area volleys. Ocean Scouts stay fast and disruptive, softening targets before they close the gap.
Weapons: Bow (two-handed ranged)
Skill Tree7 skills
Select a skill to inspect it

Range Mastery
PassiveRaises the attack of long-ranged weapons.
Starting skill — no prerequisite · Leads to Windwalk, Dual Shot
How it branches: Range Mastery opens Windwalk → Rousing and Dual Shot — which splits into Venom Arrow and Frozen Arrow → Meteor Shower.
Pirate Mage
Caster · Crowd control + summonTheir magic weaves with the ocean.
Powerful spellcasters whose magic is drawn from the ocean and the creatures that dwell beneath its surface. They can disrupt enemies and bend the battlefield through waves of arcane force. Many claim to be bonded with a spirit animal, using that connection to focus their magic and unleash powers no ordinary pirate could survive.
Lock down packs with storms and fog, and send a summoned beast in first.
A sea-bound elementalist who throws lightning and storms, blinds enemies in fog, and summons a Tideborn creature that fights at your side. Built for control — keeping enemies off-balance while your summon holds the line.
Weapons: Staff (two-handed caster)
Skill Tree5 skills
Select a skill to inspect it

Mage's Will
PassiveSpeeds up your SP (spell point) recovery.
Starting skill — no prerequisite · Leads to Storm Strike
How it branches: A single focused chain: Mage's Will → Storm Strike → Whirlwind → Tideborn → Tideblind.
Acolyte
Healer · SupportFemale characters onlyEvery cure comes with a cost.
Devoted female healers who use rare tonics and ritual remedies to keep their allies alive. Calm under pressure and feared in equal measure, their gifts are not freely given — and those saved by an Acolyte may find themselves bound by more than gratitude.
Keep the party standing — heal, cleanse, buff, and raise the fallen.
A healer-occultist who restores HP, cleanses status effects, buffs allies, and resurrects the dead — with magic attacks that ignore armor when it's time to fight. Heal an ally and you earn XP for the save, so support play levels you too.
Weapons: Staff (two-handed) · Knife
Skill Tree8 skills
Select a skill to inspect it

Vital Infusion
Single TargetRestores an ally's HP — and hands you XP for the save.
Starting skill — no prerequisite · Leads to Vitriol Armor
How it branches: Vital Infusion → Vitriol Armor → Arcane Antidote anchors the support spine, splitting into Arcane Refinement and Blood Renewal at the end. Spiritual Bolt → Spiritual Fire → Tempest Boost is the offense-and-buff line.
Knowledge Is Power
Skills are knowledge worth seeking. Find or purchase the right book, learn its technique, and deepen the talents that lead toward the fighter, hunter, mystic, or healer you want to become.
Choose Your Calling
After learning the camp, carry Garrick Quill's Blank Class Writ to all four trainers and hear what each calling demands. Return with a Training Mark to choose your starter class and receive its first Skill Book. Learn more on the Quests & NPCs page.
Find your calling
Step ashore as an unknown recruit. Choose a path and prove you belong there.
Continue your journey
All paths →Progression & Stats
No two legends rise from the tide the same way.
Quests & NPCs
Every favor carries you farther across Saltbreak Isle.
The Forge
Turn hard-won treasure into a weapon worthy of legend.
Loot & Gear
The next perfect drop could change everything.
Combat & Enemies
Choose your prey, command the clash, and hold the line together.
Dungeons
When the portal opens, the whole server hears the call.
Party & Social
A pirate earns a name. A crew turns it into a legend.