Combat
Live in Early AccessCombat & Enemies
Action combat that fires the instant you click — against 30+ creatures.
The thing you feel first is the responsiveness. Press a button and the swing, dodge, or cast fires on screen that frame — no half-second delay, no input swallowed when a fight starts, even with a boss filling the screen.
Instant response
Fires the moment you press
Your attack starts the instant you act — animation, impact, and damage on the same frame as your click. You never wait to see your own swing, which is exactly where a lot of MMOs feel laggy and this one doesn't.
Click-target, auto-chase
Pick a target, close the gap
Click a hostile and your character chases it into range and starts swinging. Damage lands on the actual animation frame, and how fast you attack scales with your Attack Speed — so gear and buffs that raise it visibly change your rhythm.
Numbers you can reason about
The damage formula
A hit rolls between your minimum and maximum attack, gets cut by the target's percentage resistance, then has flat defense subtracted. Physical crits hit for double. Dodging is its own roll — your hit rate against their dodge. And a target left wet by water magic takes damage straight through its defenses, which is where elemental setups pay off.
Real aggro & taunts
Enemies track threat by the damage you deal, so the hardest hitter pulls the heat — until a Warrior taunts it back. It's genuine tank-and-spank: a group with defined roles holds together where a pile of damage dealers falls apart. Floating damage numbers, enemy health bars, and camera shake sell every hit.
A hand-built bestiary
More than thirty creature families roam the world, each with its own behavior — they wander a home territory, give chase, and head back if you break away. Some attacks carry a sting: poison, slow, or stun.
Bosses
Dedicated boss variants — bear, boar, wolf, stag, spider and more — wait in purpose-built arenas, including the rooms of the City of Brass. A boss is a tuned-up creature with bigger numbers and its own drop table, so taking one down is its own reason to bring a party.
See it for yourself
Early Access is live and free. Jump in, try the systems on this page, and tell us what works on Discord.
More systems
All systems →Classes & Skills
Four classes, four real roles, and skill trees you build by hand.
Progression & Stats
Earn levels, then spend every point yourself.
Quests & NPCs
Marked questgivers, a guide that paths you there, and a class trial at level 9.
The Forge
Socket and upgrade your gear — if you're willing to gamble the gold.
Loot & Gear
Chase the god-roll, claim the drop, fill fourteen slots.
Dungeons
Timed, server-wide wave events you race the clock to clear.
Party & Social
Party of five, shared XP, safe trades, live chat.