Combat

Live in Early Access

Combat & Enemies

Action combat that fires the instant you click — against 30+ creatures.

The thing you feel first is the responsiveness. Press a button and the swing, dodge, or cast fires on screen that frame — no half-second delay, no input swallowed when a fight starts, even with a boss filling the screen.

Instant response

Fires the moment you press

Your attack starts the instant you act — animation, impact, and damage on the same frame as your click. You never wait to see your own swing, which is exactly where a lot of MMOs feel laggy and this one doesn't.

Click-target, auto-chase

Pick a target, close the gap

Click a hostile and your character chases it into range and starts swinging. Damage lands on the actual animation frame, and how fast you attack scales with your Attack Speed — so gear and buffs that raise it visibly change your rhythm.

Numbers you can reason about

The damage formula

A hit rolls between your minimum and maximum attack, gets cut by the target's percentage resistance, then has flat defense subtracted. Physical crits hit for double. Dodging is its own roll — your hit rate against their dodge. And a target left wet by water magic takes damage straight through its defenses, which is where elemental setups pay off.

Real aggro & taunts

Enemies track threat by the damage you deal, so the hardest hitter pulls the heat — until a Warrior taunts it back. It's genuine tank-and-spank: a group with defined roles holds together where a pile of damage dealers falls apart. Floating damage numbers, enemy health bars, and camera shake sell every hit.

A hand-built bestiary

More than thirty creature families roam the world, each with its own behavior — they wander a home territory, give chase, and head back if you break away. Some attacks carry a sting: poison, slow, or stun.

Dark, lava, and water elementals
Cordyceps-infected ants
Wailing skeleton archers & warriors
Demon minions
Steampunk sabertooths
Trolls & stone golems
The Tideborn beholder
Wild fauna: boar, bear, wolf, deer, stag, moose

Bosses

Dedicated boss variants — bear, boar, wolf, stag, spider and more — wait in purpose-built arenas, including the rooms of the City of Brass. A boss is a tuned-up creature with bigger numbers and its own drop table, so taking one down is its own reason to bring a party.

See it for yourself

Early Access is live and free. Jump in, try the systems on this page, and tell us what works on Discord.

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